Further character developments for my WIP comic book Squad, as well as some developments of the squad armor that Sergeant Phyllis hates so much to don. "You get shot, you get shot! What is there to armor about?" she argues. "It's essential in the first part of the story," I said. "Pssssssh #&#>X<*%!" She hisses.
I'm using Sarge Phyllis as the base for the armor design for all the characters. I just so love to draw her! My inspiration for the armor is from Halo, and my prime concern is that I might've gone too close. What do you think? Too Master Chief? Workable? Please let me know your thoughts!
Happy to say that the story is going well. However it has taken quite a grim tone, so I've been thinking about upping the target audience age a bit in the visual side. Thus I've been playing around with maybe ditching the previously done big-head, child-like proportions and making them a tad more adult. Challenging, but I kind of like this new evolution. I wager there'd be more evolutions to come for the designs while I write the story, but I think I'll stick to this style for now.
Really good to see more Squad stuff. I'll be really interested to read the finished product but till then this is really cool to see/read/learn about characters/world.
As far as armour goes, the head, chest and arms look really good; not too bulky, they have that tactical feel like they could be worn for a long time and not reduce flexability too much, in other words; not assult armour (read WH40K space marines). tha armour at arond waist level concerns me, the massive cone-looking piece at the front looks very uncomfortable to run with or go prone on and from the shape of it could wind someone if they go flat in a hurry (taking cover). I do like the spine cover on the back, and the hip plates being separate from the leg guards is cool but I wonder if they mightn't be made to wrap around the back more, there's a lot exposed on the back of the torso. I like the concept of the leg armour being slid over the pants and the way the knee guard is intergrated into the combat pants, I read your reply to SeannyJay:"The dark part is supposed to be elastic" so I wont mention the anything more about them now.
In regards to the other pictures on the page: bloody good, I like everything I see, but my favorite has to be the bottom right; get a real sense of bored alertness, like she's been waiting in place for a while for something to happen.
Thank you very much , sir. ^_^ I'm relieved that the armor strikes you as not the heavy or 'assault' type, ala WH40K. I wanted an armor for behind the lines, prolonged missions over rough and mucky terrain, like you implied above. Glad that I've achieved that.
I guess I became too dogged for a completely different and off-worldly look as compared to the more acclaimed designs already out there in games and movies. I kind of lost focus and concentrated purely on the aesthetic and neglected the practical aspect of the design. Your observations and tips certainly help nudge things back into perspective.
Thanks very much also for mentioning about the things that you fancy here. It gives me a clearer idea of which elements to consider keeping or scrapping. It feels good to know my characters appeal to audiences and viewers, too. This really helps!
good to see that your Squad are coming together, and really hope that your comic to role out soon, the armor was really cool, mybe you should try some digital camo for it. by the way i found this may be useful for you [link]
Wow, thanks! This installment of Starship Troopers is very impressive. The ships are baaaaaaaadass! So Johnny Rico's a general now.
Yeah, thanks, I hope so too. I'm just going at a relaxing pace for now. Want to balance between work and rest. I don't want to overdo it as I know NO FREAKING GOOD will come out of rushing things. Gonna regret it later.
Digi-camo is in my mind as well as various other color schemes. I'm gonna try those as soon as I lock down the design theme for the whole world of Squad. Save the best and most fun for last!
Ah, ok I see. I didn;t read the article thorughout, but I thought the japanese had a hand in this. The robot and ship designs sort of gave some hints to me about it. The 3D characters are also reminiscent of FF The Spirits Within.
well, i saw the movie, it does have the FF feel to it, i really like their drop ship design and the mech suit, if u ask me the design a way better than starship trooper 3 mech suit, never let american do mechs thats for sure
I'll be really interested to read the finished product but till then this is really cool to see/read/learn about characters/world.
As far as armour goes, the head, chest and arms look really good; not too bulky, they have that tactical feel like they could be worn for a long time and not reduce flexability too much, in other words; not assult armour (read WH40K space marines). tha armour at arond waist level concerns me, the massive cone-looking piece at the front looks very uncomfortable to run with or go prone on and from the shape of it could wind someone if they go flat in a hurry (taking cover). I do like the spine cover on the back, and the hip plates being separate from the leg guards is cool but I wonder if they mightn't be made to wrap around the back more, there's a lot exposed on the back of the torso. I like the concept of the leg armour being slid over the pants and the way the knee guard is intergrated into the combat pants, I read your reply to SeannyJay:"The dark part is supposed to be elastic" so I wont mention the anything more about them now.
In regards to the other pictures on the page: bloody good, I like everything I see, but my favorite has to be the bottom right; get a real sense of bored alertness, like she's been waiting in place for a while for something to happen.
I hope this was helpful.
Really love your work.
I guess I became too dogged for a completely different and off-worldly look as compared to the more acclaimed designs already out there in games and movies. I kind of lost focus and concentrated purely on the aesthetic and neglected the practical aspect of the design. Your observations and tips certainly help nudge things back into perspective.
Thanks very much also for mentioning about the things that you fancy here. It gives me a clearer idea of which elements to consider keeping or scrapping. It feels good to know my characters appeal to audiences and viewers, too. This really helps!
Appreciate your effort, it means a lot!
Yeah, thanks, I hope so too. I'm just going at a relaxing pace for now. Want to balance between work and rest. I don't want to overdo it as I know NO FREAKING GOOD will come out of rushing things. Gonna regret it later.
Digi-camo is in my mind as well as various other color schemes. I'm gonna try those as soon as I lock down the design theme for the whole world of Squad. Save the best and most fun for last!
if you ever found the download, download it, it's worth the time, story are so so, but the pre production was nice
Damn, production design is really good!