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March 22, 2013
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Squad character development by joulester Squad character development by joulester
Further character developments for my WIP comic book Squad, as well as some developments of the squad armor that Sergeant Phyllis hates so much to don. "You get shot, you get shot! What is there to armor about?" she argues. "It's essential in the first part of the story," I said. "Pssssssh #&#>X<*%!" She hisses.

I'm using Sarge Phyllis as the base for the armor design for all the characters. I just so love to draw her! =P My inspiration for the armor is from Halo, and my prime concern is that I might've gone too close. What do you think? Too Master Chief? Workable? Please let me know your thoughts! ;)

Happy to say that the story is going well. However it has taken quite a grim tone, so I've been thinking about upping the target audience age a bit in the visual side. Thus I've been playing around with maybe ditching the previously done big-head, child-like proportions and making them a tad more adult. Challenging, but I kind of like this new evolution. I wager there'd be more evolutions to come for the designs while I write the story, but I think I'll stick to this style for now.
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:iconshark-008:
SHARK-008 Aug 7, 2013  Professional Digital Artist
Can't wait to see more ( for a strange reason I miss lot of your art :/ ).
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:iconjoulester:
joulester Aug 10, 2013  Professional General Artist
Thanks. :nod: I've been really busy lately with work, I miss drawing too. I'll try to do more in the coming weeks :aww:
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:iconshark-008:
SHARK-008 Aug 10, 2013  Professional Digital Artist
I can't wait for that then. :D

Plus your perhap future comics with your squad. ;) ;)
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:iconjoulester:
joulester Aug 13, 2013  Professional General Artist
Thanks. :aww: I can't wait for that too. I wish I have more energy every day to do more. 
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:iconshark-008:
SHARK-008 Aug 14, 2013  Professional Digital Artist
me too :)
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:iconmister-saturn:
Mister-Saturn Jun 27, 2013  Hobbyist General Artist
I swear when this comic is ready I'm going to read the crap out of it. I love the character designs so much.
And honestly I think the armor looks fine. A lot of sci-fi armor has that Halo-esque look anyway me-thinks.
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:iconjoulester:
joulester Jul 7, 2013  Professional General Artist
Wow, thanks! =D That's awesome. I hope to finish it ASAP, too. Been hitting a lot of snags lately, especially in the story part, so I'm currently looking/waiting for some inspiration to carry on.
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:iconmister-saturn:
Mister-Saturn Jul 11, 2013  Hobbyist General Artist
You're very welcome!
I can understand that one. I've been like that with a lot of story ideas XD
Good luck to both of us
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:iconbush-master:
Really good to see more Squad stuff.
I'll be really interested to read the finished product but till then this is really cool to see/read/learn about characters/world.

As far as armour goes, the head, chest and arms look really good; not too bulky, they have that tactical feel like they could be worn for a long time and not reduce flexability too much, in other words; not assult armour (read WH40K space marines). tha armour at arond waist level concerns me, the massive cone-looking piece at the front looks very uncomfortable to run with or go prone on and from the shape of it could wind someone if they go flat in a hurry (taking cover). I do like the spine cover on the back, and the hip plates being separate from the leg guards is cool but I wonder if they mightn't be made to wrap around the back more, there's a lot exposed on the back of the torso. I like the concept of the leg armour being slid over the pants and the way the knee guard is intergrated into the combat pants, I read your reply to SeannyJay:"The dark part is supposed to be elastic" so I wont mention the anything more about them now.

In regards to the other pictures on the page: bloody good, I like everything I see, but my favorite has to be the bottom right; get a real sense of bored alertness, like she's been waiting in place for a while for something to happen.

I hope this was helpful.
Really love your work.
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:iconjoulester:
joulester May 5, 2013  Professional General Artist
Thank you very much , sir. ^_^ I'm relieved that the armor strikes you as not the heavy or 'assault' type, ala WH40K. I wanted an armor for behind the lines, prolonged missions over rough and mucky terrain, like you implied above. Glad that I've achieved that. =)

I guess I became too dogged for a completely different and off-worldly look as compared to the more acclaimed designs already out there in games and movies. I kind of lost focus and concentrated purely on the aesthetic and neglected the practical aspect of the design. Your observations and tips certainly help nudge things back into perspective.

Thanks very much also for mentioning about the things that you fancy here. It gives me a clearer idea of which elements to consider keeping or scrapping. It feels good to know my characters appeal to audiences and viewers, too. This really helps!

Appreciate your effort, it means a lot! =D
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